Ps3 hack ps2 emulator




















This resulted in separate backup files for every emulator change. This resulted in many not needed copies which just take free space on hdd. Now when changing emulator previous backup is overwritten with new one. Note : DECR untested, use at your own risk. Most possible issue is that LV1 dump is not possible, other features should work.

Thx to card for patches, and sharing knowledge with us! Download Latest Version : github. Last edited: Jan 26, U , Louis Garry , Neal Cullum and 13 others like this. Recently, the developer decided to try and bring this concept and homebrew tp the PS4 and the developer has managed to do just that with this recent release for the PS4. The development journey can be seen in his development thread that tracked progress of the PS4 version from the developer found here in the forum's also, here is the development thread for the PS3 version and also the release thread here for the PS3 app for those interested with a PS3.

Following the recent PS4 9. Following that same concept of injecting custom roms into an fpkg the developer now has a new tool that converts Sega Saturn games into PS4 fpkgs. According to ZiL0G80 and performing well. Upon seeing this game release is when developer Jabu interest peaked and then decided to develop and release the following tool to make running your Sega Saturn games easily on your homebrew equipped PS4 9.

Well Team Fapps is here to do the same for the Vita for the new year. DeViL and kozarovv like this. Good to be here again!

LuanTeles How about one with debug settings with temp as well? LuanTeles , Jan 20, U , kozarovv and DeViL like this. U , buj It will run. If you don't know how to get into Factory Service Mode, this page should help. Have you tried any hacks to make your PS3 backward compatible? Let us know how they've worked for you in the comments. Want to master Microsoft Excel and take your work-from-home job prospects to the next level? A quick flash of the old frame could be seen during the transition to the field mode.

Config fixes backgrounds flickering and improve the frame rate in the Lake of Fire maps. Graphics glitch severely but go away once room is loaded completely. Game randomly pauses and also fires your gun at the same time. Unstable frame rate, best performance on the hood view. Major frame drops during the forest sections. Config fixes pause menu freeze and improves the frame rate.

Frame drops in some areas in the NTSC version. Minor slowdown in few areas and tracks. Framerate improves in time trial and crystal hunt modes. Frames drop slightly in the park, it's because there are too much coins on screen, collect all the coins and the frames will stop dropping.

Config fixes loading saved game freeze and random ingame freezes. This is a fault of the game itself, not an emulation issue. Steady desyncing of the game and the game's audio during gameplay. There's nothing unplayable about it, but as a rhythm game, it is rendered pointless. PAL Game works perfect, but freeze loading 8th level. NTSC-U works fine, but weapon animations appear disjointed and wrong. Config fixes characters rendering.

Nevertheless, some models are glitched in the cut scenes. Some audio effects do not fade out properly. An extremely minor graphic bug occurs in stores midway through game, but it lasts only a second and is barely noticeable. On certain consoles, loading times can be very long up to 5 or 10 minutes Resetting can fix this..

Config fixes texture flickering caused by mipmapping and anal probe bug. Alpha effects sun and lights are visible through 3D objects. Config fixes texture flickering caused by mipmapping. NTSC config fixes the white tires. Little slowdown during the gameplay. Emulator configuration available. Noticeable slowdown and game will crash on ending cutscene needs confirmation with config applied.

Frame drops in large ambients with a lot of lights and frame drop on some cutscenes. Bug in the game menu, causing graphics to weirdly warp. You cannot progress past the boss rush in Mission 18 due to the fact that you are unable to select the pillars of Nevan, Cerberus and Gigapede, rendering the game unbeatable needs confirmation with config applied. Confirmation sound does not fade out properly. Original NTSC-J version has an invisible barrier in Chapter 10 when jumping into a path from a waterway, making it impossible to pass through.

Config fixes all freezes. Screen turns black on crossfades and while using shot meter. Shot meter is still visible. Avoid changing the display mode in the option menu or your display setting will mess up. A very minor issue in water flickering occurs in "Home Stink Home" and few other places but besides that game fully playable. Gameplay is fine. Small audio problems at the opening scene. Frame rate drops during the fight. Config fixes slowdown on mission info screens and game over screen bug.

Occasional slowdown in gameplay and cutscenes. Audio and text desync sometimes during cutscenes. In the second mission, the police car always crash, making impossible to follow it, so it is impossible to complete the mission.

Lag and graphical issues. Issues are unfixable at this point. The main character's idle animation has a glitch which causes the character's upper body to go back and forth, the game also suffers from performance issues. JAP is really weird. A small issue though, the health and musou bar are greyed out. A PS3 version available. Config enables pressure sensitive controls. Occasional texture flickering in some areas much less apparent than gxemu.

Even though the game starts, you cannot play since the official servers are down. The game doesn't detect your network adapter no matter what you try to do. Config fixes slowdown by disabling shadow rendering and to enable pressure sensitive controls. Game may shutdown PS3 upon loading a course, but rarely. Crashes when creating a save file.

The game will freeze when loading Big Joe battle after furnace , if this place completed elsewhere, then game is fully completable. Config fixes the freeze in Lucas' apartment Emulator Configuration. Config fixes SPS issues. Noise effect bugs on some levels and has this weird grid effect. No effect to gameplay. Similar problems as Ford Racing 3. Also features weird shadow glitches and incredibly minimal texture flickering on car models, but doesn't impact playability.

Can be fully completed no problem. Config fixes bridge that cannot be crossed. NTSC-J needs config. When using multiple players, game crashes on level completion. Would need a config made to fix. EU and US. Game will then play flawlessly after the first level. Above method may work to fix crash but for users who are still experienncing the crash you can Use PCSX2 to get past the stage using your PS3 save file and then go back export the save back to your PS3 file.

Though personally I haven't beaten the game, I have gotten to the second world with no issues at all. Hope this last method works for you. Really unstable starting up but playable if it starts up OK.

Sometimes it works fine, sometimes not.



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