Before the missions, you can design your Gear in hundreds of different configurations of weapons. This gives the game a certain amount of replayability, and causes that element of thought to rear up again significantly. Before you enter a mission, you need to figure out the best weapons to take for the job, and even the best way to configure your Gear for movement. Take too much power, and you will have to add flaws to your Gear that will cause weapons to short out, or vital areas of the Gear to be more exposed to enemy fire.
In terms of game balance, this is a fabulous addition. And what's more, Heavy Gear II is pretty to look at. It doesn't rise to the level of its competition in terms of overall glitz, but it's got plenty where it counts. The weapons effects are good on the whole, the environments are attractive, and the frame rate is more than acceptable, providing you've got the PC muscle to run it.
Provided you aren't looking for another brainless kill fest, you'd be remiss to let this one slip past. Enjoyment: Once you clear the initial hump of the control scheme, this is a wonderful game to play.
Replay Value: A lot of different configurations and several modes of play make for a lot of gaming time. Will you be on the winning side? There are two game modes available in the game: a scenario or a fast battle. When playing in the scenario mode, making progress you will be promoted and you will be able to sit with the controls of better and better battle robots, and all the better weapons.
Important Information: Abandonwaregames. To the best of our knowledge, these games are no longer available on the market and are not supported by publishers. If you know otherwise, write to us. Developer Activision. The player also receives commendations and awards for completing missions, and while many of these accolades are cosmetic in nature, it is also possible to unlock concrete benefits this way that transfer across Gears, like speed and targeting boosts.
While many of the aforementioned gameplay mechanics were noted hallmarks of Activision's earlier MechWarrior titles, Heavy Gear does add a few mechanics of its own. Perhaps the most noticeable change is the inclusion of a secondary form of movement. Almost all Gears, in addition to ambulation, can move about via wheels or tracks built into their feet. Players can switch between bipedal and wheeled locomotion at any time; the main advantage of the latter movement type is a significant increase in speed, though this is also accompanied by a dramatic reduction in turning radius, especially when used at maximum throttle settings.
Another significant difference between Heavy Gear and MechWarrior is the ability to pick up and drop weapons. Certain weapons can be held in a Gear's hands rather than being affixed to the chassis, and these weapons can be discarded at any time in favor of a new weapon, most likely one that has been dropped by a destroyed enemy or allied Gear.
These gears are generally divided into one of four types depending on their size and overall combat role.
Scouts are the lightest class, consisting of fast reconnaissance Gears with a minimum of weaponry, while Battle Gears are a step above Scouts, with a larger array of weaponry and only a modest sacrifice in speed and maneuverability.
Support Gears are somewhat slower than most Heavy Gears, but with an even larger allocation of deadly weaponry, while Striders are slower still, though they typically have the ability to pummel foes even from long range. In addition to Gears, both factions have an array of more traditional units such as infantry, tanks, and aircraft that frequently come into play during missions, though none of the game's other vehicles are pilotable. The main story mode of Heavy Gear limits the player almost exclusively to Northern Guard Gears, however in Tour of Duty, players can choose to align themselves with either faction.
Heavy Gear was received positively overall upon its release, however a number of common criticisms were leveled against the game. It was observed by many reviewers that Heavy Gear was extremely similar to MechWarrior 2 in many respects, which was seen both as an advantage and a disadvantage; GameSpot 's Greg Kasavin expressed disappointment with the game's similarity to MechWarrior, feeling that Activision had been too conservative in their design.
Liam McDonald compared the game's dust particle effects unfavorably to confetti , and several publications complained of a number of bugs, glitches, and A. In spite of these issues, Heavy Gear still scored fairly well, and critics often pointed out that in particular fans of MechWarrior would most likely enjoy the game.
Heavy Gear. It uses a derivation of the MechWarrior 2: Mercenaries game engine, and features gameplay similar to that of Activision's earlier MechWarrior titles. Summary Images Similar Games Comments. Gameplay Mission objectives can run the gamut. Seen here, Scott infiltrates the Draco in an enemy Gear. A Gear travelling in wheeled mode. Running Speed : 65 kph Max. Rolling Speed : What it gains in return is a surprising amount of speed and maneuverability, making it an excellent reconnaissance and guerrilla assault Gear.
It can't hold up to very many hits, but a skilled pilot can make getting even one a difficult proposition. What it doesn't offer is anything revolutionary, as the MK2 is still very much a Gear in the same vein as its namesake. While the improvements are incremental to say the least, they are improvements nonetheless. Versatility is the watchword when it comes to the Hunter, as it has enough armor, enough speed, enough weaponry, and enough maneuverability to deal with a large number of situations and threats effectively.
In the end, the XMG can stand in for the Hunter quite admirably, which is to say that it can fill a wide variety of roles. View all 16 Heavy Gear 2 Screenshots. Game review Downloads Screenshots Overall rating: 8.
0コメント